top of page

AI Behaviours

In this university project, I was tasked with setting up AI behaviours which could be used in games such as seeking a target, evading a target, group movement, wandering and more. I then set up an A* pathfinding behaviour in addition to a decision-making enemy which would change its behaviour based on its situation.


I also created a foundation for a simple Vampire Survivors style game demo, incorporating some of the AI behaviours I previously made. All Assets (Sprites, Animation, Environments) and skeleton code were provided by Staffordshire University.

​

Decision Making Entity
Basic AI-Controlled Game
3 Pursuit.gif
Pursuit

Behaviours

4 Evade.gif
Evade
Arrive
5 Arrive.gif
Wander
6 Wander.gif
Collision Avoidance
7 Collision Avoidance.gif
Group Movement
8 Group Movement.gif

GET IN TOUCH

bottom of page