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Luke Baughan
AI Behaviours
In this university project, I was tasked with setting up AI behaviours which could be used in games such as seeking a target, evading a target, group movement, wandering and more. I then set up an A* pathfinding behaviour in addition to a decision-making enemy which would change its behaviour based on its situation.
I also created a foundation for a simple Vampire Survivors style game demo, incorporating some of the AI behaviours I previously made. All Assets (Sprites, Animation, Environments) and skeleton code were provided by Staffordshire University.
Decision Making Entity
Basic AI-Controlled Game

Pursuit
Behaviours

Evade
Arrive

Wander

Collision Avoidance

Group Movement

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